A research company

The Visual
Renaissance.

We are building video foundation models to make visual generation an everyday AI capability.

Explore our research
Minimal conceptual illustration of visual frames opening into a continuous landscape
From generated clips to everyday experiences

01 / Research

More possibility.
Less friction.

Video can be a medium for thinking, creating, and interacting. To become part of everyday life, it needs to be affordable, consistent, and controllable.

Our research explores a different balance: scale logic up. Scale vision down. A simple ambition for a new generation of visual intelligence.

Our ambition

100× lower generation cost

Target economics

$1 per hour of generated video

Research goals, paired with Seedance 2.0 visual quality and stronger consistency, physics, and shot control. These are targets, not current pricing or measured production results.

A different balance

Up.

Scale logic up.

Down.

Scale vision down.

More capable. More accessible. A research direction for visual intelligence.
Explore our perspective

02 / Explorations

One medium.
New possibilities.

From stories and games to software and physical interaction, we are exploring where visual generation can become useful.

These recorded prototypes illustrate research and application directions. They are not released products or performance benchmarks.

01

AI video & UGC

Exploring more affordable, controllable visual storytelling.

02

Generative gaming

Exploring worlds that respond to player actions.

03

Generative software

Exploring visual interfaces that adapt to a task.

From clips to everyday experiences

03 / Team

Frontier research.
Built into reality.

Our team brings experience building video foundation models, training world models, pioneering 3D generation, and turning real-time video research into a company acquired by Roblox.

Research and engineering come together across data, model architecture, pre-training, post-training, infrastructure, and agentic workflows.

Selected prior experience

01

Adobe

Video foundation models

02

DeepMind

Genie & Veo training

03

Seedance

Early model research

04

Roblox

Real-time video acquisition

Research recognition

Best-paper recognition.

  • CVPR
  • ICCV
  • SIGGRAPH Asia
  • CoRL
  • ICRA
  • IROS

01 / Foundation models

Adobe. DeepMind. Seedance.

Experience founding Adobe’s video model team, co-leading DeepMind Genie and Veo training, and first-authoring the Seedance prototype.

02 / Interactive worlds

Research that became a company.

Built a real-time video startup acquired by Roblox, connecting world-model research with interactive systems.

03 / 3D generation

A new way to reconstruct.

Created large reconstruction models that helped establish modern feedforward 3D generation, including LRM and GS-LRM.

04 / Training systems

~10K GPU infrastructure

Prior experience scaling foundation-model training and infrastructure at approximately 10,000-GPU scale.

05 / Full stack

From data to deployment.

Capabilities across data, multimodal pre-training, post-training, efficient systems, and agentic research workflows.

04 / Journal

Notes from the lab.

Build with us

A new medium
starts with new questions.

We would love to hear from researchers and builders exploring what everyday visual intelligence could become.

Get in touch